Appleton


Jump to AmnesiaFilm Noir HoudiniEvolution of GamesSuper Hero League

Amnesia

Players: 4-7

Escape Rate
30%

Light Level
90%

Scare Factor
0%

Physicality
50%
Amnesia

You have decided to get some extra cash by signing up to test a new drug called ALZ-110. When you arrive to the clinic, the lab attendant gives you a white pill that temporarily gives you Amnesia and informs you that the Doctor will be in shortly. The moment the attendant leaves, you learn that the Doctor will not be coming and has been operating illegally. With all the lab staff now gone, you and your group only 60 minutes to locate the antidote in the Doctor’s office. With the clock ticking down, you are slowly losing your memory and your mind. Are they playing a mind game, or is it all in your head?

NOTICE: Crawling is required in this room. Please inform us if you have any challenges with crawling. This room is designed for up to 7 players but requires at least 4 participants to solve the room.


Jump to AmnesiaFilm NoirHoudiniEvolution of GamesSuper Hero League

Film Noir: The Dark Rose

Players: 4-7

Escape Rate
30%

Light Level
40%

Scare Factor
10%

Physicality
30%
Film Noir

In 1950s Appleton on the Northwest side, a seemingly ordinary accountant is found dead in a locked room, with no motive, no suspects, no gun. The police don’t have a clue, but they do have the best Private Investigators in the business: you.

Do you have what it takes to unravel the web of crime, money, betrayal, mobsters and femme fatales? Will you solve the case, or will you let the trail go dark?

This room is presented in full black and white. Have your team come dressed completely in black and white to add to the ambiance of the ‘old detective movie’ feel!

Although this room is not scary, it may be unsettling for younger participants.


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Houdini: Unlock the Mystery

Players: 3-5

Escape Rate
37%

Light Level
50%

Scare Factor
30%

Physicality
20%
Houdini: Unlock the Mystery

For generations, Harry Houdini’s escapes have astounded audiences. From handcuffs to straight jackets, there seemed to be no method of restraint that could defeat the legendary escape artist. Some have said that even death itself was no match for Houdini. Your team will find puzzles, clues, magical secrets, and some facts about Houdini you may not have known. You will witness some magic take place, and you may even perform some magic yourself. Some say the spirit of Houdini embodies this very room.

Harry and Bess had an agreement that, when either of the two passed away, they would try to make contact from beyond the grave to prove or disprove whether spiritualism was a legitimate field of study. They agreed to transmit a secret word that only they knew. Can YOU make contact with Harry Houdini and perform YOUR ultimate ESCAPE?


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The Evolution of Games

Players: 4-8

Escape Rate
32%

Light Level
70%

Scare Factor
0%

Physicality
30%
The Evolution of Games

As humanity has evolved over the centuries, so has our ability to fulfill possibly our most primal need: to play games. From thousand-year old games like Go and Mancala through today’s video and virtual-reality simulations, we have filled our free time with cards, boards, dice, and all manner of monsters to defeat. This time, the monsters are the games themselves. Can you play through the millennia of game history in under an hour, or will you be left staring at the two most dreaded words in history: GAME OVER?


Jump to AmnesiaFilm NoirHoudiniEvolution of GamesSuper Hero League

Super Hero League: The Universe’s Last Defense

Players: 4-6

Escape Rate
69%

Light Level
50%

Scare Factor
5%

Physicality
20%

JOIN THE LEAGUE! SAVE THE UNIVERSE! Accidentally teleported to a secret underground lair, you and your team of average citizens must save the earth from assured destruction and escape the clutches of a malicious masked villain. Take on a high-tech challenge like no other in this captivating comic book adventure. Join the likes of Captain Dynamo, everyone’s favorite hero, and uncover the Super-potential you never knew you had!

NOTICE: Flashing light sequences are used throughout this experience. Some puzzles may be related to color, which will prove to be too difficult for those who are color blind. This experience is difficult and is recommended for ages 14 and up.